Integration
ESX
Insert New Citizen
esx_identity/server/main.lua
ESX.RegisterServerCallback('esx_identity:registerIdentity', function(source, cb, data)
<...>
local formattedFirstName = formatName(data.firstname)
local formattedLastName = formatName(data.lastname)
local formattedDate = formatDate(data.dateofbirth)
data.firstname = formattedFirstName
data.lastname = formattedLastName
data.dateofbirth = formattedDate
local Identity = {
firstName = formattedFirstName,
lastName = formattedLastName,
dateOfBirth = formattedDate,
sex = data.sex,
height = data.height
}
-- Insert This Here --
exports['bryan_snaily']:InsertNewCitizen(formattedFirstName, formattedLastName, formattedDate, data.sex, nil, data.height)
--
TriggerEvent('esx_identity:completedRegistration', source, data)
TriggerClientEvent('esx_identity:setPlayerData', source, Identity)
cb(true)
end)
Insert New Vehicle
esx_vehicleshop/server/main.lua
ESX.RegisterServerCallback('esx_vehicleshop:buyVehicle', function(source, cb, model, plate)
local xPlayer = ESX.GetPlayerFromId(source)
local modelPrice = getVehicleFromModel(model).price
if modelPrice and xPlayer.getMoney() >= modelPrice then
xPlayer.removeMoney(modelPrice, "Vehicle Purchase")
MySQL.insert('INSERT INTO owned_vehicles (owner, plate, vehicle) VALUES (?, ?, ?)', {xPlayer.identifier, plate, json.encode({model = joaat(model), plate = plate})
}, function(rowsChanged)
xPlayer.showNotification(TranslateCap('vehicle_belongs', plate))
-- Insert This Here --
exports['bryan_snaily']:InsertNewVehicle(plate, model, xPlayer.get('firstname'), xPlayer.get('lastname'))
--
ESX.OneSync.SpawnVehicle(joaat(model), Config.Zones.ShopOutside.Pos, Config.Zones.ShopOutside.Heading,{plate = plate}, function(vehicle)
Wait(100)
local vehicle = NetworkGetEntityFromNetworkId(vehicle)
Wait(300)
TaskWarpPedIntoVehicle(GetPlayerPed(source), vehicle, -1)
end)
cb(true)
end)
else
cb(false)
end
end)
Insert New Weapon
esx_weaponshop/server/main.lua
ESX.RegisterServerCallback('esx_weaponshop:buyWeapon', function(source, cb, weaponName, zone)
local xPlayer = ESX.GetPlayerFromId(source)
local price = GetPrice(weaponName, zone)
if price <= 0 then
print(('[^3WARNING^7] Player ^5%s^7 attempted to buy Invalid weapon - %s!'):format(source, weaponName))
cb(false)
else
if xPlayer.hasWeapon(weaponName) then
xPlayer.showNotification(TranslateCap('already_owned'))
cb(false)
else
if zone == 'BlackWeashop' then
if xPlayer.getAccount('black_money').money >= price then
xPlayer.removeAccountMoney('black_money', price, "Black Weapons Deal")
xPlayer.addWeapon(weaponName, 42)
-- Insert This Here --
exports['bryan_snaily']:InsertNewWeapon(weaponName, xPlayer.get('firstname'), xPlayer.get('lastname'))
--
cb(true)
else
xPlayer.showNotification(TranslateCap('not_enough_black'))
cb(false)
end
else
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price, "Weapons Deal")
xPlayer.addWeapon(weaponName, 42)
-- Insert This Here --
exports['bryan_snaily']:InsertNewWeapon(weaponName, xPlayer.get('firstname'), xPlayer.get('lastname'))
--
cb(true)
else
xPlayer.showNotification(TranslateCap('not_enough'))
cb(false)
end
end
end
end
end)
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